The Shape-from-Video tool makes it possible to derive a three dimensional
representation of an environment from multiple photographs or video content.
Both a dense (high spatial resolution), textured, geometrical reconstruction
of the environment and the camera trajectory are extracted from these visual
inputs.
Other 3D reconstruction tools exist but use methodologies different
from the Shape-from-Video tool, e.g. laser scanners and grid projectors.
Each methodology has its strengths and weaknesses. The Shape-from-Video
tool is especially designed to supply a good compromise in trading
3-dimensional accuracy for user-friendliness.
The 3D reconstructions obtained by the Shape-from-Video tool demonstrate sufficient
spatial accuracy for most commercial applications while allowing the use of a simple
off-the-shelf camera, a rich freedom of camera motion and a large variety in
environment scale. The Shape-from-Video tool has been developed to operate in
environments with a rich diffuse texture, sufficient 3D content, and mostly static objects.
The following video shows the video material and the resulting 3D model of a Medusa head
found at Sagalassos.
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3D stratigraphy
During the 2001 excavation season in Sagalassos, several recordings
were made of different stratigraphy-stages of different areas. This
data was documented on site in a logbook. In this logbook the dates
of the excavation, the number of the DV-tape on which was recorded,
the position of the excavation sector, the absolute coordinates of
reference points, etc. can be found. For processing a number of image
sequences were selected that correspond to the same sector of the terrain.
The different layers were reconstructed independently using the shape-from-video software.
In addition, in some cases it was not possible to reconstruct a complete sector
from a single image sequence and multiple partial 3D models were obtained.
As many of the bigger archaeological objects and scenes do not lend themselves to
be captured in one continuous image sequence, a new tool ('the Layer Matcher') has
been developed that allows for the merger of different 3D reconstructed parts of
the same scene in one single framework. This is accomplished by querying the user
for some corresponding points between the different reconstructions. This tool
demonstrated to be especially useful for the generation of 3D data for stratigraphical
layers. It seems to be difficult to capture an entire layer with a single image sequence.
The next figure shows how two 3D reconstructions, originating from separate image sequences,
are merged together into a single framework by indicating some corresponding points between
both reconstructions.
Another feature of the 'Layer Matcher' is the ability to merge 3D reconstructions
of consecutive stratigrahical layers as the archaeologists progress and uncover new
stratigraphical layers, thereby destroying the old layers. The tool makes it possible
to keep a 3D record of all layers in time, a valuable advantage due to the destructive
nature of the excavation of stratigrahical layers. The next figure demonstrates how two
consecutive layers (in time) can be merged together to give an idea of the excavation
progress.
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Reconstruction of Landscapes and Texture
The goal of the texture work is to provide flexible means
for the synthesis of a wide gamut of textures, based on models derived
from example images. In particular, textures will be synthesized to
emulate different types of vegetation as they prevailed on the site
during different periods of its development, and of the splendid,
colorful building materials that have been used in the construction
of its monuments.
The state-of-the-art in archaeological VR is the repetitive mapping
of simple textures, possibly patterns copied from photographs. The
proposed techniques make it possible to generate arbitrary amounts of
textures, without any verbatim copying or periodicity, but with convincing
detail and complexity.
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left image: mountain slope behind Sagalassos in its current state,
right image: virtual reforestation and irrelevant object removal |
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| Covering of the virtual
pillars of the Nymphaeum with synthetic limestone textures.
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